Puzzles of the World: Changelog
Version 1.10
This update brings a refreshed interface, mixed reality puzzling, improved visuals and sound, and extensive performance improvements.
Build in Your Space
Bring your puzzles into your real surroundings with the new Your Space passthrough option. Enjoy building without environment music or ambience, while keeping the sounds of your interactions.
A Refreshed Interface
Redesigned the main menu with updated artwork, interactive puzzle boxes and clearer puzzle and location previews.
Improved text clarity, layout and positioning across gameplay screens.
Updated the Pause Menu with Resume, audio settings and a confirmation before returning to the main menu.
Refined the cabin tutorial with clearer instructions and consistent styling.
More Natural Interactions
Improved hand-tracking and controller interactions with the CD player and tabletop buttons.
Refined distance grabbing and controller interaction indicators.
Added clearer placement feedback: a white ghost previews the piece’s position, turning teal when it is ready to snap.
Standardized starting table heights for a more comfortable seated experience.
Improved Sights and Sounds
Refined environment lighting, skybox clarity, textures and materials.
Updated puzzle and environment outlines, with less visual clutter around foliage.
Added and refreshed sound effects for menus, puzzle pieces, page turns, buttons and puzzle-box shaking.
Improved audio balance and added sound variations for grabbing and snapping pieces.
Enhanced completion fireworks with larger displays and thicker, smoother trails.
Smoother Performance
Optimized puzzle assembly and collision handling to reduce frame drops when moving tables and assembled puzzles.
Improved performance as new groups of pieces appear.
Reduced texture-memory pressure from menu artwork and 3D puzzle previews.
Upgraded the game’s underlying engine and XR integration.
Fixes and Polish
Updated the Venetian Gondola manual with corrected instructions.
Fixed manual pages wrapping incorrectly after reaching the back cover.
Corrected viewpoint positions in Cuzco.
Fixed several water, foliage, ground-overlap and lighting artifacts.
Improved pause-menu pointers, tabletop button visibility and completion messages.
Corrected inconsistencies when opening the main menu for the first time.